Hi All,
I had a movement Cube (it will keep to do a 90 degree rotation every 2 sec),
Very simple set up,
character is easy to jumping on the cube in local game,
but it is hard for multiplayer game,
the character keep to drop down from the Cube,
I try a few different approach :
- set a event run on server, and set a “ReNofity” var replicate all client to rotate 90 degree on client side.
- Use Multicast on the rotate event.
- enable “replicate movement” and “replicates” and set a high frequency to update the cube.
etc…
Re 1 - client side see the movement very smooth
Re 2 - looks good as well
Re 3 - the cube is flickering if I set a high frequency to update the cube.
but they all not work, my character will drop down from the cube when server fix my character movement.
the last time very close I disable character “replicate movement”.
I can jumping on the cube normally, but other player didn’t see any movement on my character.
May I calculate the character movement on client and update the location let server know my location?
please help me out. Thanks