Hi,
would be nice to make more flexible replication:
- allow disabling replication of single selected properties inside objects, for example mesh visibility inside character blueprint
i would use it to make “sense (feeling) game” where all characters replicates as usually, but each client will define when show other player characters or not on his own
- allow disabling object replication to specific connected player
with such option i would be able prevent cheating from step 1
p.s. maybe i find how workaround now, but in case of optimisation it would be wasteful