Knowledge Base: Replication Ordering Guarantees

Article written by Alex K.
From the documentation for Property Replication:
“Actor property replication is reliable. This means that the property of the client version of the Actor will eventually reflect the value on …

https://dev.epicgames.com/community/learning/knowledge-base/ba80/unreal-engine-replication-ordering-guarantees

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Hi. Thanks for the article. Just want to clarify: If I change multiple replicated properties (of same actor or struct) on server side in the same frame, all these properties will be received in a same frame on client side. But, lets say when OnRep_Property1 is called , are all the other properties already updated to their new value? If not, can I ensure this by using a struct and using function OnRep_MyStruct?