Ok, the delay does work “In my computer”!!
But… It is going to work in a real scenery?
I mean… the loading time could be different depending of the kind of CPU, RAM, SSD, bandwidth…
So it may be that a client takes more than two seconds to load.
How can I handle this situation?
I mean, is there a way to synchronize the start of the game when all the client machines have loaded the map?
Thank you so much!! ![]()