I have a BP_Door, which rotates by 10degrees when a Event dispatcher calls it from the player. I have created this in a multiplayer setup, what I’ve done is
F Keyboard Event → Server RPC → Multicast RPC → Event Dispatcher.
The issue is, the door movement does not replicate. Although the replication works totally fine, if I remove the Dispatcher and in place of that ,cast to the door and call an internal function to rotate the door.
I’m not sure why the Event Dispatcher is not working.