Hello, as the title says I’m having some issues with Replication that I can’t seem to find out. I’m currently working on a project involving a multiplayer lobby system that functions using peer-to-peer or listen server lobbies. Currently I have all of my movement controls inside of my multiplayer_Playercontroller because I had assumed all things would replicate due to it being a playercontroller. I want twinstick movement for a topdown shooter for this project and have achieved that but in a multiplayer setting noticed that the rotation of the clients was not getting replicated to the server, after tweaking and getting it to replicate properly I’m now stuck with a jittering motion (only on the client side and while client is moving their own pawns rotation). I can’t for the life of me figure out why the jittering is occurring. I’ve tried a few methods of rotation but this is the only one that I can get to work reliably. Any help or tips would be greatly appreciated!
