Hi,
I’ve been looking for a decent c++ networking example as I’m having trouble finding a working one (they all seam out of date). I think I’m missing a lib but have no clue what one.
Any help is appreciated.
Errors:
Error NetTutCCharacter.cpp.obj : error LNK2001: unresolved external symbol “public: virtual bool __cdecl ANetTutCCharacter::ServerInitAttributes_Validate(void)” (?ServerInitAttributes_Validate@ANetTutCCharacter@@UEAA_NXZ)
Error NetTutC.generated.cpp.obj : error LNK2001: unresolved external symbol “public: virtual bool __cdecl ANetTutCCharacter::ServerInitAttributes_Validate(void)” (?ServerInitAttributes_Validate@ANetTutCCharacter@@UEAA_NXZ)
//.h
#include "Core.h" //included Core.h in desperation as I saw UFunction belongs to that lib in the api doc
#include "GameFramework/Character.h"
#include "NetTutCCharacter.generated.h"
UFUNCTION(Server, Reliable, WithValidation)
void ServerInitAttributes();
virtual void ServerInitAttributes_Implementation();
virtual bool ServerInitAttributes_Validation();
//.cpp
#include "NetTutC.h"
#include "Kismet/HeadMountedDisplayFunctionLibrary.h"
#include "UnrealNetwork.h"
#include "NetTutCCharacter.h"
void ANetTutCCharacter::ServerInitAttributes_Implementation()
{
}
bool ANetTutCCharacter::ServerInitAttributes_Validation()
{
return true;
}