Replication, help, examples?

Hi,
I’ve been looking for a decent c++ networking example as I’m having trouble finding a working one (they all seam out of date). I think I’m missing a lib but have no clue what one.

Any help is appreciated.

Errors:
Error NetTutCCharacter.cpp.obj : error LNK2001: unresolved external symbol “public: virtual bool __cdecl ANetTutCCharacter::ServerInitAttributes_Validate(void)” (?ServerInitAttributes_Validate@ANetTutCCharacter@@UEAA_NXZ)
Error NetTutC.generated.cpp.obj : error LNK2001: unresolved external symbol “public: virtual bool __cdecl ANetTutCCharacter::ServerInitAttributes_Validate(void)” (?ServerInitAttributes_Validate@ANetTutCCharacter@@UEAA_NXZ)



//.h
#include "Core.h" //included Core.h in desperation as I saw UFunction belongs to that lib in the api doc 
#include "GameFramework/Character.h"
#include "NetTutCCharacter.generated.h"

UFUNCTION(Server, Reliable, WithValidation)
void ServerInitAttributes();

virtual void ServerInitAttributes_Implementation();
virtual bool ServerInitAttributes_Validation();

//.cpp
#include "NetTutC.h"
#include "Kismet/HeadMountedDisplayFunctionLibrary.h"
#include "UnrealNetwork.h"
#include "NetTutCCharacter.h"

void ANetTutCCharacter::ServerInitAttributes_Implementation()
{
	
}


bool ANetTutCCharacter::ServerInitAttributes_Validation()
{
	return true;
}




Change ServerInitAttributes_Validation to ServerInitAttributes_Validate

Thank you!