Replication from client to server doesn't work


Why is the replication not working from client to server, everything i do on the server can be seen from the client but not the other way around. PlayerHandRotation is reliable multicast and the setlocationofobject is on reliable run on server.
also these are the functions used



I’ve been trying to make it work for over 6 hours now, please help me, what this is doing is that the player can press the e button and they pick up an item they hold in air at the trace location

So how does the e button interact with the code you shared? Does the e button press on the client call SetLocationOfObject?

1 Like

Yes, I ended up deleting the code but after i was working on the inventory system and I had the same problem, the problem was cased by the way I was spawning the items.