Replication for all clients

Hello, have some questions:

  1. Multicast and run on ownining client what a different?
  2. How to run smt on all clients mean animations with out showing this on server
  1. a multi cast only runs on the server and replicates the information to all clients (if its run on a client as far as i know will be dropped) run on owning client is run from the server only and only on the owning client (not all clients)

  2. UE4 runs an authoritative server model so there is no client to client communication so replicating something from client to client must be:
    2.1) passed from the client to the server
    2.2) Replicated to all clients from the server

there is no way to send information from one client to another without the server knowing. its better practice to do it this way too as it reduces the ability of the client to cheat.

This is a great resource when just starting out in replication