Replication Bluprint Actor in Packaged Level Actor

I am trying to create a specific Actor using a Packaged Level Actor.

The actor consists of a Blueprint object that is replicated + a Static Mesh.

Due to the structure of the Packaged Level Actor, it creates and deletes itself repeatedly, and I’ve been told that this may cause synchronization issues with the server for the replication objects.

I was wondering if it is okay to use the following setup