Replicating

Hello, can someone help me with this problem?
I want to make the game multiplayer and is not working
The aura’s are not shown on every screen


Widgets are not replicated and RPC Events will not work in them.

You need to implement your logic in an actor and call it from the widget.

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Thanks! But how can I cast from character to widget?

you get the widget owner (pawn or controller) and either update the widget locally or RunOnClient RPC.

the better way to do it though is have the Widget bind to its owner Event and just call that event

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