Replicating Target Data To Server Can Clobber Previous Data

Hello there,

I’d like to just make sure I’m across this issue. Reading the code and your question, it seems as though this is an issue when a client is modifying the target data frequently enough to clobber the map. Given the abilities you are seeing this on, does that sound correct?

Would it be possible to create a minimal repro project or provide a set of steps or more information to construct one? I would like to reproduce the issue on my side as this would appear to something the system should be able to handle.

Best regards,

Chris