Replicating References to Spatially Loaded Actors in World Partition

Hello!

When it comes to replicating references to actors placed in World Partition it seems if the actor doesn’t exist on the client at time of replication there’s a log saying the property will be set to None. When that cell streams in on the client the actor reference isn’t patched up (i.e. it remains None on the client).

Is that expected behaviour or a bug in the interaction between World Partition and reference replication?

Thanks!