Replicating physics doesn't work

So, in my newest project, I’m trying to incorporate multiplayer. Everything replicates fine, all events, everything.
However, physics don’t replicate at all. The server doesn’t replicate to the clients or vice versa, and no solution have worked so far.

The current problem is ragdoll physics, where I kill an enemy which then enters a ragdoll state for all clients and server.
The thing is, the body appears differently on each client, but the collision seems to replicate fine, since you get stuck where the body is on the server. I’ve even tried simpler things such as simple cubes, but they don’t work either.
Disabling movement components, replicating mesh components, nothing works! I’ve even tried getting the server location then setting all clients’ bodies to the same location, but alas, that doesn’t work either.

Any help would be greatly appreciated, since this is getting pretty tedious.

Edit: For reference about what I’m seeking, look at ragdolls in Ark: Survival Evolved. They work really well in multiplayer, and that’s what I’m looking for.