BrUnO_XaVIeR
Uobjects aren’t by default replicated.
The issues I am having are with a my inventory, I have implemented my inventory as a component that is held in the player state, the inventory component is set to replicate.
I think what you are suggesting is:
Mark the inventory component as needing replication - I have done this.
Make all your updates on the server - I have done this
Your client then reads its client side-version of the the replicated inventory - I have done this
The problem I am now having is it takes a while (maybe .3 of a second) for the inventory to replicate, so there is a window of opportunity while the client has out of date information. How do I know if the object on the client is in sync with the server ? Can I somehow force that synchronization ?
Let me know if I have understood your suggestion correctly.
W-Jones