Replicating object references?

First off you aren’t passing anything to the server or the multicast to replicate. No inputs.

Second Actors do not replicate by reference passing.

What you want to do is spawn the object on the server and have it set to replicate. No multicast needed.


Actor Components require a data driven, build locally process.

Server adds component, then Multicasts to call an event. Said event Adds the component on all others.

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