Everywhere I’ve looked has said that this is all you need. The highlighted float pins are being seen from the Listen Server Side of the debug from the client side. The picture shows the Float being sent correctly but the max speed itself is not updating. Movement is replicated. Any ideas?
As an FYI you don’t pass the speed to the server. It needs to run logic to determine it’s own speed. You really just want to RPC the server telling it you’re doing an action. It should come to the same conclusion… Determinism.
Passing values for the server to use is opening up your game to front door cheats.