Replicating Lyra logic for another project

Hello!
I’m using Lyra animation logic in my project. Server can see the “server” and “client” animations playing, but client sees only “client” animations.
I am trying to do the replication so I’d appreciate any help or tips!
First of all I found out that “GetCurrentAcceleration” in property access is not replicated (animations not sync) so I’ve changed it. Replicated this component in the character blueprint.



May be it’s not a good solution to put replication on “event tick” though…
My animations bacame laggy and got problem with stop animations not playing and also I need to replicate “rootYawOffset”. If someone encountered that problem please share your thoughts!