Hello, i wanted to throw myself into multiplayer and replicating, however I have encountered some problems.
My upper body rotation function and variable is local to the animation BP, and far as i understand the server is getting the variable that transforms bone rotation, but the clients arent getting each others rotation variable (as seen in the picture). Now from the documentation i have read about networking, i have only seen people do RPC’s and replications in a character BP. Is there any way of replicating local variables and multicast in animation BP?
Example