Replicating local variables in animationBP

Hello, i wanted to throw myself into multiplayer and replicating, however I have encountered some problems.

My upper body rotation function and variable is local to the animation BP, and far as i understand the server is getting the variable that transforms bone rotation, but the clients arent getting each others rotation variable (as seen in the picture). Now from the documentation i have read about networking, i have only seen people do RPC’s and replications in a character BP. Is there any way of replicating local variables and multicast in animation BP?

Example

Yes you can replicate variables on Animation Blueprint too. Just make sure the component and actor which has animation blueprint also marked as replicated