Trying to use the load level instance to load levels in my game. Currently this is being used by an actor (not a player controller or game mode or anything). The custom event is replicating multicast, and the object is replicated. However, when I load the level instance, it works fine for the server of course, but the client is instead sent off to the default map of the project. Any ideas?
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Seems like this is related to this issue.
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I am still having this issue in 5.2. Does anybody have a solution?
Yet again in 5.3 this is prevalent, please help this thread…
You can resolve this by giving the instance a name under the “Optional Level Name Override”. The tooltip for this property says that this is required for networking.
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