Replicating Load Level Instance?

Trying to use the load level instance to load levels in my game. Currently this is being used by an actor (not a player controller or game mode or anything). The custom event is replicating multicast, and the object is replicated. However, when I load the level instance, it works fine for the server of course, but the client is instead sent off to the default map of the project. Any ideas?

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Seems like this is related to this issue. :frowning:

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I am still having this issue in 5.2. Does anybody have a solution?

Yet again in 5.3 this is prevalent, please help this thread…

You can resolve this by giving the instance a name under the “Optional Level Name Override”. The tooltip for this property says that this is required for networking.

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Also for anyone who lands here, in 5.5.4, those tooltips only exist for “Load Level Instance (by Name)” and not for “Load Level Instance (by ObjectReference)” so use the other node if you want to see them.

Also make sure to use different optional names if you want multiple instances.