I tried using the Combine Rotators, sadly it didn’t change anything,
But i think you misunderstand my issue, i may have wrongly explained when i said the pitch controller spazzes out in single player too.
I have 2 options to go with,
- If i use
This pitch rotation IS replicated, but THEN i get that freakout moment regardless of singleplayer/multiplayer etc, because it starts flipping around, probably because as you said, the character class probably isn’t meant for flipping upside down.
So its either fix that or:
2.
My own solution is having the base capsule rotate around the Z axis (left and right) and rotating the Mesh around Y axis
This solution works on the client side, i can flip upside down and back np, fly in all directions .
But the Y rotation of the mesh isn’t replicated.
So my issue isn’t that the rotation is not working, it’s that other users don’t see it happening across the Y axis.
I hope that explains it a bit better.
And thank you for your quick responses, i’ll check in tomorrow if theres more replies (its 1:31 at night right now)