Replicating collisions

Hello All!

I am currently trying to build a system of entering and exiting vehicles whilst the player characters mesh is inside the vehicle.

It seems that the Collision from the capsule component on the player controller is not being replicated properly but I cannot be sure. This system works fine locally so this tells me its something to do with replication. Does anyone have any suggestions?

Thanks for any help! :slight_smile:

150150-bug.gif

Did you solve this? I’m currently in the same situation here. I can confirm that the capsule component does not replicate when setting collision disabled (multicast). Works great on the player interacting with the vehicle, not so much for the others.