Replicating Character Rotation in Top-Down MP

Thanks for the quick response. I’m still fairly new to BPs - can you be more explicit about how I would pass the actor reference? I’ve looked at the Set and Get Actor References and Referencing Actors in Blueprints pages but am still unclear how exactly I would do that here. Can you point me in a direction?

From what I’ve read, enabling replication on rotation isn’t always as simple as pure movement. Since I’m rotating just the mesh (because I can’t rotate the actor via interpolation, only “Rotate Actor” which forces instantaneous rotation), that isn’t automatically replicated.