Replicating CableComponent visibility

Hey all,
I’m using a CableComponent as a visual for a grappling hook. I’m having an issue where the client grappling can see and swing, but the other player can only see them swing and not the grappling hook. When moving the setting of visibility into a server or multicast event, neither client can see the cable but can still swing. There are no errors. The screenshot is how I’m setting up the Cable, in an event executing on owning client.

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I am having this same issue. Have you been able to find a solution to this?

Just putting this here if anyone still needs this solution or if it appears in your search for a solution, but I fixed this by using RPC on event tick to constantly set the endpoint and visibility for the cable