Replicating animaton and character direction

Howdy! here is a video showcasing my issue, which is my characters direction not being correct when replicating the movement from server to clients, anyone know why? Thanks!

What movement component are you using?

Character Movement Component

attached to the Character

image

Use Base Aim Rotation or Control Rotation for pitch and yaw in the anim graph.

Could you be a bit more precise? Due that currently my anim graph is working off of a state machine and a blendspace to determine the animation based off what speed and which way the character is going
Ill show what I mean below.