This is a pet peeve of mine. UE4 does not call RepNotify methods in C++ on server objects. On a listen server the client isnt really a client. Blueprints have a special code path for this.
If you try as a dedicated server, it works… Right?
This is a pet peeve of mine. UE4 does not call RepNotify methods in C++ on server objects. On a listen server the client isnt really a client. Blueprints have a special code path for this.
If you try as a dedicated server, it works… Right?