Replicated water

Hey Most Host, im wondering, i could do that and get the synced clock, but how would u go about making a practical example, of actually getting the water system of ue5, use this clock?, while i understand the theory, and the post u gave the link, i still wonder what do i do once i got the same time (aprox), on both the server and the clients. in short, How do i dive deep into whats generating the water algorithm and plug this new clock in. Thanks for the time.