Replicated variables custom condition!

Currently to the best of my knowledge. You can select replication condition of a variable in blueprints and set it to a custom condition however there is no way in blueprints to call ‘SetCustomIsActiveOverride’ to make any use of this feature?

It would be nice to have a node that allows for this boolean to be edited in blueprints, and I don’t think it would be too much work to do so?

Please correct me if im wrong :slight_smile:

The active override has to be done inside PreReplication(), which has parameters of non-reflected types - so unfortunately it’s not possible to expose it to Blueprint.

How would someone stop replicating a specific pawn if for example they are stealthed? is that possible?

Thanks for your response!

With c++ variables it is: