Replicated projectiles hitting different bones

Hey guys, need some help with mp game im working on. For some reason while shooting, replicated projectiles seem to hit different bones or not at all (as u can see on string in top left of the SS) No clue why this is happening. Projectile trajectory is calculated from MuzzleFlash socket location to the point im looking at, and it looks like all replicates just fine. Tried literally everything i could to fix this soo, yeah. If ya need any ss of bp lemme know. Thanks.