Hello everyone,
I’m working on a multiplayer FPS game using the standard character setup (separate 1P Mesh set to ‘Only Owner See’ and 3P Mesh set to ‘Owner No See’).
I need advice on the best networking/replication strategy for a held item (e.g., a flashlight or gun) when a player picks it up and drops it.
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Pickup: Should the item Actor remain attached to the 3P Mesh (Server Authority) and the owning client simply locally override the visual to attach to the 1P Mesh?
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Attachment: Should the item Actor itself have two components (1P and 3P mesh components) with visibility toggled by replication?
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Dropping: What is the safest way to ensure proper physics and collision for all clients when the owning player drops the item?
I appreciate any advice or links to tutorials and so.
Thank you!