Replicated event not appearing on server

Hi, new to replication/networking, trying to replicate a simple event, tried everything I could think of here’s my BP.

Note: I’m calling it via my linetrace hit player.

Thanks,
Alfie

I’m not sure what you’re trying to accomplish, but here’s a very useful set of tutorials that will get you on the right path. It covers everything from variable replication to function replication and network relevancy.

It’s super simple, and I’ve watched that series and read the documentation but for whatever reason, I can’t get it to work.

All I have is a linetrace which when the hit players health is at 0, it calls the spectator event, as shown in the attached images.

I just don’t know how to call the spectator stuff, I’ve tried multicast, server, both, any help would be appreciated.

-Alfie

The tutorials cover everything, make sure you don’t just skim through it.

The information you’re providing is way too little to be able to give you a proper answer.

Read over the Actor Replication section in the documentation. Specifically RPC calls and Actors and their Owning Connections.