Hi there, I’ve been searching for documentation on how to make a dynamic snow system for a multiplayer game, but I can’t seem to find anything that goes into any depth. The required functions are as follows,
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Snow trails left by players, npc’s and movable objects (I’m open to whatever method works best, if I have to settle for just decals over genuine deformation then I can live with it if absolutely necessary).
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Snow trails are persistent and do not disappear.
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Snow weather effect, that when occurs will make the snow trails fade and eventually reset back to normal.
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Must be replicated so that every trail made by players and npc’s are also produced and appear the same for all other players.
Any help would be appreciated, I’m not really sure where to start and if something like this is even feasible or has been done in a game before.