Replicated Destruction System with NVidia Blast

We’re looking for someone to make a replicated destruction system using nVidia Blast. This will require replicating Blast chunks. You probably wont be familiar with Blast and that’s OK. This system will affect gameplay and must be server authoritative as all our other systems are.

Required skills:

  • Modifying, compiling, merging UE4 source
  • C++
  • Advanced networking knowledge
  • Understanding how movement replication works as well as how to implement methods for interpolation and extrapolation

Document outlining requirements as well as potential solution/overview is available for people with the right skillset and interest in doing the job.

If you email me, please tell me why you’re capable of doing the job.

Contact: jaredtaylor.99@gmail.com