Hi Epic,
It appears that replication does not work properly when a replicated actor is a child of 2 parents. I have a blueprint, which contains a building (child actor) which has child actors actors inside of it (doors) which are replicated. The doors work with the building itself, but not when the building has a parent itself. When I try open the door the server throws this error:
[2017.11.12-11.02.02:868][815]LogNetPackageMap: Warning: UPackageMapClient::InternalLoadObject: Unable to resolve default guid from client: PathName: bp_door_GEN_VARIABLE_bp_door_C_CAT_144995, ObjOuter: /Game/Maps/City.City:PersistentLevel
NOTE: This only happens in packaged builds or standalone. PIE works in both scenarios.
— DOES NOT WORK —
Blueprint (Not Replicated)
Child Actor Blueprint (Not Replicated)
Child Actor Blueprint (Replicated)
— WORKS CORRECTLY ----
Blueprint (Not Replicated)
Child Actor Blueprint (Replicated)