I have a ship in UE4 and everything seems to be working in the Standalone mode.
But when I play as a client it jitters but stays in place. Does anyone know how I can fix this, do I have to change the tick group or something like that.
Hey there @Leosky371! Welcome to the community! So this issue can happen a number of ways in a replication system.
1: (most common for characters) Is that your client and server are both setting the client’s location and coming up with slightly different answers.
2: (most common for physics) Is the same in which the client and server have some desync because the physics aren’t determinate (and you’d have to create your own system for that in unreal). It will correct the location based on the server location constantly, which can be really expensive (networking wise).
How is your boat movement handled?
Actually right now the boat is just floating on the water with a buoyoncy component. If you want to I can show you my setup, btw the boat is just an actor.