Replicated Attach Component To Component Issue

First of all, thank you so much for your response. I don’t know if it’s because I’ve spent so much time on this, but somehow my problem has gotten even more complicated. I’d like to show you with some visuals what I’m trying to achieve and what I’m actually getting:

  • This is the result I want to achieve. There’s a socket under the hand_l bone, and when you attach a character’s skeletal mesh to it as a reference, it should look like this.

  • This is the grab event inside the behavior task:

  • This is the setup where I prepare the character in FirstPersonCharacter class:

  • And this is AI class that on server:

The result, however, looks like this: still inconsistent.

When client grabbed from server’s pov;


When server grabbed from client’s pov;

Actually, everything is replicating properly, but it seems like the attach isn’t working correctly. What can I do?

I also tried adding and removing offsets, but the result is still inconsistent and messy. Maybe the solution is right in front of me, but I feel completely lost.