Replicated actor component inside PlayerController gets messed up after seamless travel

Hey bstone,

After further testing, I’ve been unable to reproduce the issue in a clean project, as well as with the project that you’ve provided. I’ve had some of my colleagues test this as well, and they have also not seen the same results that you’re seeing, unfortunately.

At this time, without a solid repro, we are limited as far as what further action we can take with this issue. If you are able to recreate the issue in a clean project, provide a solid repro, or identify what is causing the issue in the test project you sent me so that I can reproduce it, feel free to leave a comment to reopen the thread, and I’ll be glad to continue investigating.

Let me know if you have any further questions or come across any new information regarding this.

Thanks