Replicate Transform(Modify)Bone

I have seen all posts related to this question and haven’t found the answer to my problem.

i tried following the answer from this Replicating Bone Rotation (Modify/Transform) thread, my results are not good. The rotation is only applied on the server end, and not whitout lag. My setup will be displayed in the attached images. Please help.alt text

image 1 is the character blueprint, 2 is animation event, 3 is animation graph. Hope this is enough information.

Did you ever make any progress on this? I’m currently in the same boat where the client can see the server bone transform but server cannot see clients.

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Having this issue as well, and have been stuck on it for days.

the solution on this page seems to work https://answers.unrealengine.com/questions/512242/replicating-bone-rotation-modifytransform.html?sort=oldest