Replicate Suggest Projectile movement node?

I’ve been working on this tank game for a little bit of time now but i realized I really don’t want to go much farther with it until i know that what i making can be replicated properly over the network for multiplayer. If i can’t, the game is essentially null & void.

For my basic projectile I’m using the SUGGEST PROJECTILE VELOCITY node in the blueprint editor

I’m using, and need to use the standard Pawn class, no subclass.

I can’t get the projectile to shoot on the servers screen at the appropriate location. EVERYTHING works fine playing single player but the best i can get is for the projectile to fire on the servers screen, from the client but it just hits the floor in the same spot where I’m not even aiming, every time.

Could someone take a look at the tank blueprint and give me some ideas as to what I’m missing?

Projectile fire event Click

Trace points and variables for the suggested projectile velocity Click

Projectile actor BP: Go to defaults, set replicates and replication movement to true.

In spawn graph: right after Click Event, call Custom Event replicated to Server which have all your spawn logic there.

Here the project, which have some projectile functionality, feel free to check out.

I’ll check out the project in a moment but my defaults have those settings enabled and I’ve tried using the custom server called event

Ya that didn’t work at all. The projectile may spawn but like i showed u in the images the suggest projectile velocity variable are state by my camera look direction and other functionality so that has to be replicated correctly as well for the projectile to fire correctly, so the projectile just flops to the ground or it teleports to the middle of the map (0,0,0,)

You suggest velocity on server?

yea… but all the variables that go into the suggest velocity node have to be set by the functions shown in the other image. That function needs to replicated correctly as well