I made a character who has health and armor in C++ (also Kills and Deaths)
I want these kind of variables to be replicated over the clients (players) in the server lobby.
I have this HUD that shows on the screen the current health and armor (and also Kills and Deaths) of the player.
In the second window (client) both health and armor are set to 0, but If I try to damage myself I can verify that I actually HAVE that ammount of health and armor, but just the HUD does not display those values.
Also, If I pickup something on the client (second window), the PickupMessage appears **ALSO **on the server (play in the editor)
The “Armor +15” message **on the top **appears both in the client and server (it’s a GEngine->AddOnScreenDebugMessage), but at the center it appears on the server and not on the client.
Please don’t link me Youtube videos and things like that, cause I already watched a lot of them but still can’t understand.