Currently trying to create a pickup using a collisioncomponent and a StaticMeshComponent.
The pickup works but I cant get it to replicate for lack of a better term dying when picked up. After use the collision and mesh both stay actively visible and also remain as separate from client to server.
In usage on client you pickup the item the mesh remains and collision cube but you can no longer pickup the object a second time which works fine but on the server side the object is still available both visually and pickup available.
any help with this greatly appreciated as I have been able to make it disappear but by setting it to hidden but that is not replicating to server either from client actions.