Replays not working

I’ve tried:

In editor: 2 and 1 player
64 Bit Packaged Windows: 1 Player

In both I tried an ingame console command and a blueprint driven command on button press.

Typing DemoRec shows no possible commands.
Typing DemoPlay shows no possible commands.
Typing Demo shows a few commands for “Demo.” commands but none are the above.

Typing “DemoRec” or “DemoRec Rec” or "DemoRec " (No quotes of course) does nothing; whether in blueprint command or console command.

Trying to use the replay system for quicker iterations, better analysis, ect.

Demo Replays are disabled when playing in editor (I assume because it is bugged at the moment). And the demo replay commands only work when typed directly into the console (not via blueprint console command node or the equicalent c++ function).

Try playing as standalone and typing the commands in the console. That did it for me in 4.11preview7. I am unsure whether or not there also is a bug for packaged projects, because I couldn’t even manage to package my project.

I did this in my initial testing unfortunately. Read somewhere that it didn’t work in the editor so I packaged my game and tried it both via command prompt (~) and command blueprint. Neither worked.

Demo commands only work on the server (also listen client that acts as a server). If it still doesn’t work, maybe they are not included in the build by default, I know in C++ code you have to include the packages to have the support.

Ran it on the server every time (including the times I tried it in single player :wink:

If that’s a requirement for Blueprints (or C++ for that matter as you’ve mentioned) i’d expect Epic to mention it somewhere. This is yet another feature (albeit wip) which has no documentation. It’s mentioned in 2 change logs and a stream. I wish Epic would get around to fixing their poor documentation and making sure that Blueprints have access to all of the same API calls that C++ has, even if it was some hacky “type the code in the box, add the in/out nodes you need, ect.” ; it would be garbage but it’s better than waiting 2 years xP

Hello,

I am currently investigating this issue, and will reply back once I have any information.

Thank you for your patience.

Hi Travistyse,

Sorry you are having trouble with this. We definitely use this internally for our samples and games, so hopefully we can figure out what’s going on in your case.

If possible, could you attach a log from the server after typing “demorec test” + “demoplay test” at the console on the server? (allow some time between demorec and demolplay to catch some footage)

Kind of an unrelated issue but it seems that every other time I restart my computer Unreal forgets that Visual Studio is installed. Repairing it takes forever and a half. Is there a shortcut?

Related question: Is the log stored as a file inside of my packaged project “WindowsNoEditor” folder or? Like where do I find the log to give to you? PIE clearly states that demorec and demoplay are disabled in all PIE stuff. Standalone game seemingly doesn’t do anything as far as logs are concerned. And atm I’m trying to sort out VS so that I can package out the project to try this on.

Edit: https://i.gyazo.com/37489b630571fbab5348110b8983ff33.png
That location is correct.

Please post the unrelated question in a new Answerhub topic. In the meantime, please provide the log file requested by John.

Thank you

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day