RepLayout error. Only in Packaged Game

I’m having weird problem.

In Short, I have no error while I’m playing my game on PIE.
but with the packaged game, the client goes to the main level right after it connects to the dedicated server.

According to the log, RepLayout error was occurred at Component ‘A’ (which is not occurring on the PIE).

[2021.08.09-04.36.26:288][688]LogRep: Error: ReceiveProperties: Invalid property terminator handle - Handle=52
[2021.08.09-04.36.26:288][688]LogRep: Error: RepLayout->ReceiveProperties FAILED: {Component A }/MY/LEVEL/PATH.MY_PAWN_2147481695.{Component A}

[What I checked]

  • There is no #EDITOR block on my {Component A}
  • Dedicated Server and Packaged Game built from exactly same source
  • (Dedicated Server => Development Editor and run from UE4.exe -server command)
  • (Packaged Game - also Development Editor and packaged with Development Setting)

[What I tried to get rid of the error]

  • Clean, ReBuild
  • Delete Intermediate / Binary / Build folder and re-package my game.

What else can I do for this situation? It would be much easier If this happens too on the PIE to find out the reason.

Ops… I found format error. here is fix. sry for the inconvenience

[What I checked]

  • There is no #EDITOR block on my {Component A}
  • Dedicated Server and Packaged Game built from exactly same source
  • (Dedicated Server => Development Editor and run from UE4.exe -server command)
  • (Packaged Game - also Development Editor and packaged with Development Setting)

[What I tried to get rid of the error]

  • Clean, ReBuild
  • Delete Intermediate / Binary / Build folder and re-package my game.