In our codebase i currently found the following setup:
if an Item detects an overlap event with a player, it calls an event on Itself which is “RunOnServer”. There it’ll set some values on the player and proceed with calling a method of the player which is set to “RunOnOwningClient”. While this works during gameplay, it does not in a Replay. Any Idea?
(I am sorry that i can’t share actual BPs)