I am trying to animate a robot stacking/ unstacking and would need a ping pong playback of this animation. How to make this into a blueprint? Or is there a checkbox that offers just that. That would literally spare me to do this in 3Ds Max.
if you are using the skeletal mesh as skeletal mesh component inside any actor blueprint you canuse it in the actor blueprint…you must get the skeletal mesh.
if the skeletal mesh is just put in the scene then you can access from the scene blueprint,etc.
It did not work. Sad to see this after using broadcast grade tools and good animation packages prior to this.
Unreal naming probably is probably based on randomly grabbing Scrabble letters. Did you think “let´s beat someting into them than only can be memorized and never really makes sense?” when doing this?
I suggested this software to the german IHK as a pun decades ago. Let´s see what remains of me.