I’m trying to reduce all the ticks I can in a project, however there are a few places where I’m not sure what would be the best way.
Dynamic cursor that shrinks/grows depending on movement. I used ticks at first, however I replaced that with a custom event that gets triggered on “even begin play” and then calls itself to “refresh” the cursor size every 0.1 sec. I tried using larger delays, but the size changing became choppy.
A physics object being picked up by a player. The location of the object is updated with a tick. I’ve tried with a self-calling custom event, but I’ve usually had to end up with a very low delay between the loops which I thought were perhaps just as inefficient as ticks.
Are there some better ways than custom event loops to update something constantly like that?
Dynamic sun position. I’m using ticks currently, and since I want it to be very smooth and slow I haven’t really changed that yet.
My InputAxis events seem to constantly be firing off, similar to a tick. Maybe that won’t matter.
Are self-triggering custom event loops with a minor delay (~0.05ms) more efficient than ticks?