Hi guys! I’m working on my first game, a 3D spaceship simulator. I was following some tutorials and these used Static Meshes for their ships, boats or pawns in general, so I did the same. Now, I want to attach a weapon to the ship so sockets are required. I successfully managed to properly add bones and import the mesh and armature from blender to Unreal.
But after replacing all the references in my blueprint, my ship does not rotate anymore. Please note that I was using “AddLocalRotation” + some math to do it and the behavior was perfect with the static mesh. AddForce and AddImpulse still work.
Not sure what should I start reading or what’s the right way to do this.
Thanks for help!