I’m working on RTS game and I created a BP for building (static mesh) and it works fine. Now I want add a function that when the building will be destroyed, it will be break to some pices so I create a destructible mesh:
but I don’t know how to add this DM to the building’s BP and enable it when building’s health == 0.
Thanks for the replay!
I tried to do what you said and I added this to the BP
So when the building had been destroyed it switched to the destructible mesh but there is no any animation of the breaking building. Here is the result:
(I change the DM building so it won’t be same as the building’s mesh for better understanding.)