In the content examples map “Blueprint Communications” you will find a Crank handle, Chain and Lever near the end, examples of devices using information from their rotation/movement to communicate a state to another.
In this example I have made use of the Crank design, but I am curious as I wish to find a way to Remove the Event Tick procedures from this blueprint, mainly because each door/crank is constantly having its information refreshed every tick, which to me seems very demanding and will probably cause some serious lag issues later on.
Any ideas how or what I could replace the Event Tick with but be able to keep the mouse dependant rotation of the crank handle?
**I understand that the interpolation requires the ability to refresh, to perform updates,
Just I want to be sure that I’m not missing another possible avenue to help limit my reliance on the Event Tick…
I’m probably being overly worried with the optimization this early, but I’d rather be aware of my cost earlier rather than later