I have a game that textures the posters on the walls at runtime by pulling images that are on my webserver. To be clear, when the player runs the app, it automatically reaches to my server and pulls images from the folder on the server and then uses those images within the materials of those posters.
What I want to know is, can I do the same thing with objects? For instance, if I wanted to update an object that appears in a level (say a statue), without having the player download a patch first, could I have a similar operation as the textures where, instead of just an image, a material, texture and object (fbx? .uasset?) would be pulled and placed instead?
Anyone have some thoughts on this?